![]() ![]() A player character with the Doctor of Medicine background might decide to take the Gifted Healer feat. Think of the feats as skills one might learn as the adventure progresses. This way players can customize their play style in how they distribute their ability scores and what feats they choose along the way. The proficiencies and level features remain the same for everyone as they go. Instead of having specific classes grant special skills, players will be able to choose feats as they level. Since Whispers in the Dark does not feature classes, the level up system is a bit different. This player character set up still adds in a bit of fantasy elements but adds in a stronger sense of realism to fit the narrative of the story and location. It also grants players equipment and money to start the adventure off with. This choice will increase the player character’s proficiencies in skills and weapons as well as granting another saving throw proficiency and the possibility of more languages. Were they an antiquarian? Maybe a detective or a Doctor of Medicine? The adventure has eight backgrounds to choose from to help allow player character customization. This gives an idea of what the player character has been doing up until the start of the adventure. The backgrounds for each player character are just as important as the ancestry. This means all animal handling checks will come with a penalty as well. Lengian humans are foul blooded and animals hate their scent. Deep Blooded humans are monstrous and will have a penalty when it comes to persuasion checks. But they also have negative features as well that will affect game play. The Lengian and Deep Blooded human are mixed races and thus grant different features like dark vision. They are each well thought out, granting the player proficiencies in skills and other key features. The adventure has three ancestries to choose from, a common human, a Lengian human and a Deep Blooded human. Whispers in the Dark features a classless system and instead focuses on ancestry and backgrounds to replace race and class. I will be keeping the adventure portion of Whispers in the Dark spoiler free. ![]() Know now, that this will be how I will rate all horror games from here on out. Whispers in the Dark is like Matt in Thirteen Ghosts. Author Matthew Corley best described it using the Matt Lillard scale of creepiness. The adventure is horror and mystery based, sending players to investigate a set of gruesome murders. ![]() Whispers in the Dark introduces players to the darker side of New Orleans during the Reconstruction Era. If you play, played, or ever want to play a table top role playing game like Dungeons and Dragons, stop and pay attention! I have had the pleasure of reviewing one of the most well thought out TTRPGs on the market from Saturday Morning Scenarios and written by Matthew Corley and co-authored by M.T. ![]()
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